import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-52", localId: 52, // Card informations name: { en: "Gothita", fr: "Scrutella", }, hp: 60, type: [ Type.PSYCHIC, ], dexId: 574, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/52/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/52/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/52/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/52/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 45, name: "Yuka Morii" }, attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Blown Kiss", fr: "Baiser Volé", }, text: { en: "Put 1 damage counter on 1 of your opponent's Pokémon.", fr: "Placez un marqueur de dégâts sur l’un des Pokémon de votre adversaire.", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card