import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm3-103", localId: 103, // Card informations name: { en: "Porygon", fr: "Porygon", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 137, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm3/103/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm3/103/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm3/103/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm3/103/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 19, name: "Shin Nagasawa" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Code Check", fr: "Vérification de Codes", }, text: { en: "Look at 1 of your opponent's face-down Prize cards.", fr: "Regardez l’une des cartes Récompense de votre adversaire (actuellement face cachée).", }, },{ cost: [ Type.COLORLESS ], name: { en: "Beam", fr: "Rayon", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Burning Shadows", code: "sm3" } } export default card