import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm35-59", localId: 59, // Card informations name: { en: "Energy Retrieval", fr: "Récupération d’Énergie", }, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm35/59/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm35/59/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm35/59/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm35/59/high.png", }, }, evolveFrom: {}, tags: [ Tag.ITEM, ], illustrator: { id: 13, name: "Toyste Beach" }, attacks: [{ name: {}, text: { fr: "Ajoutez 2 cartes Énergie de base de votre pile de défausse à votre main.", }, }], rarity: Rarity.Uncommon, category: Category.TRAINER, set: { name: "Shining Legends", code: "sm35" } } export default card