import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm6-21", localId: 21, // Card informations name: { en: "Froakie", fr: "Grenousse", }, hp: 50, type: [ Type.WATER, ], dexId: 656, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm6/21/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/21/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm6/21/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/21/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 966, type: AbilityType.TALENT, name: { en: "Frubbles", fr: "Grebulles", }, text: { en: "If this Pokémon has any Water Energy attached to it, it has no Retreat Cost.", fr: "Si de l’Énergie Water est attachée à ce Pokémon, il n’a pas de coût de Retraite.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Flop", fr: "Flop", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Forbidden Light", code: "sm6" } } export default card