import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm6-57", localId: 57, // Card informations name: { en: "Cubone", fr: "Osselait", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 104, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm6/57/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/57/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm6/57/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/57/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 96, name: "sowsow" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Burdensome Bone", fr: "Os Pesant", }, text: { en: "This Pokémon can't attack during your next turn.", fr: "Ce Pokémon ne peut pas attaquer pendant votre prochain tour.", }, damage: 40 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Forbidden Light", code: "sm6" } } export default card