import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm6-9", localId: 9, // Card informations name: { en: "Skiddo", fr: "Cabriolaine", }, hp: 70, type: [ Type.GRASS, ], dexId: 672, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm6/9/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/9/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm6/9/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/9/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 29, name: "Suwama Chiaki" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Growth", fr: "Croissance", }, text: { en: "Attach a Grass Energy card from your hand to this Pokémon.", fr: "Attachez une carte Énergie Grass de votre main à ce Pokémon.", }, },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", fr: "Tranch’Herbe", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Forbidden Light", code: "sm6" } } export default card