import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm6-97", localId: 97, // Card informations name: { en: "Bunnelby", fr: "Sapereau", }, hp: 70, type: [ Type.COLORLESS, ], dexId: 659, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm6/97/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/97/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm6/97/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm6/97/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 48, name: "Akira Komayama" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Collect", fr: "Collecte", }, text: { en: "Draw a card.", fr: "Piochez une carte.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Gnaw", fr: "Ronge", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Forbidden Light", code: "sm6" } } export default card