import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm8-23", localId: 23, // Card informations name: { en: "Wurmple", fr: "Chenipotte", }, hp: 60, type: [ Type.GRASS, ], dexId: 265, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/23/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/23/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/23/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/23/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 95, name: "kirisAki" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Ram", fr: "Collision", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card