import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm8-45", localId: 45, // Card informations name: { en: "Houndour", fr: "Malosse", }, hp: 60, type: [ Type.FIRE, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/45/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/45/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/45/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/45/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Team Hunt", fr: "Chasse en Équipe", }, text: { en: "Draw a card for each of your Houndour in play.", fr: "Piochez une carte pour chacun de vos Malosse en jeu.", }, },{ cost: [ Type.FIRE ], name: { en: "Flare", fr: "Flamboiement", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card