import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm8-7", localId: 7, // Card informations name: { en: "Bayleef", fr: "Macronium", }, hp: 100, type: [ Type.GRASS, ], dexId: 153, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm8/7/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/7/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm8/7/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm8/7/high.png", }, }, evolveFrom: { en: "Chikorita", fr: "Germignon", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Soothing Scent", fr: "Senteur Apaisante", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, damage: 20 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", fr: "Tranch’Herbe", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Lost Thunder", code: "sm8" } } export default card