import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm9-100", localId: 100, // Card informations name: { en: "Bronzor", fr: "Archéomire", }, hp: 50, type: [ Type.METAL, ], dexId: 436, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm9/100/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm9/100/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm9/100/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm9/100/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 1026, type: AbilityType.TALENT, name: { en: "Evolutionary Advantage", fr: "Avantage Évolutif", }, text: { en: "If you go second, this Pokémon can evolve during your first turn.", fr: "Si vous jouez en second, ce Pokémon peut évoluer pendant votre premier tour.", } }], attacks: [{ cost: [ Type.METAL, Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Team Up", code: "sm9" } } export default card