import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm9-24", localId: 24, // Card informations name: { en: "Wartortle", fr: "Carabaffe", }, hp: 90, type: [ Type.WATER, ], dexId: 8, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm9/24/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm9/24/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm9/24/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm9/24/high.png", }, }, evolveFrom: { en: "Squirtle", fr: "Carapuce", }, tags: [ Tag.STAGE1, ], illustrator: { id: 66, name: "Misa Tsutsui" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 30 },{ cost: [ Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Waterfall", fr: "Cascade", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Team Up", code: "sm9" } } export default card