import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sma-SV4", localId: "SV4", // Card informations name: { en: "Wimpod", fr: "Sovkipou", }, hp: 70, type: [ Type.GRASS, ], dexId: 767, image: { low: { en: "https://assets.tcgdex.net/en/sm/sma/SV4/low.png", fr: "https://assets.tcgdex.net/fr/sm/sma/SV4/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sma/SV4/high.png", fr: "https://assets.tcgdex.net/fr/sm/sma/SV4/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 102, name: "SATOSHI NAKAI" }, abilities: [{ id: 792, type: AbilityType.TALENT, name: { en: "Wimp Out", fr: "Escampette", }, text: { en: "During your first turn, this Pokémon has no Retreat Cost.", fr: "Pendant votre premier tour, ce Pokémon n’a pas de Coût de Retraite.", } }], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Gnaw", fr: "Ronge", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Shiny Vault", code: "sma" } } export default card