import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "xy2-51", localId: 51, // Card informations name: { en: "Sneasel", fr: "Farfuret", }, hp: 60, type: [ Type.DARKNESS, ], dexId: 215, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy2/51/low.png", fr: "https://assets.tcgdex.net/fr/xy/xy2/51/low.png", }, high: { en: "https://assets.tcgdex.net/en/xy/xy2/51/high.png", fr: "https://assets.tcgdex.net/fr/xy/xy2/51/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 28, name: "match" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Icy Wind", fr: "Vent Glace", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, },{ cost: [ Type.DARKNESS, Type.COLORLESS ], name: { en: "Scratch", fr: "Griffe", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Flashfire", code: "xy2" } } export default card