import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-103", localId: 103, // Card informations name: { en: "Claydol", }, hp: 120, type: [ Type.FIGHTING, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/103/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/103/high.png", }, }, evolveFrom: { en: "Baltoy", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Psybeam", }, text: { en: "Your opponent’s Active Pokémon is now Confused.", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Explosion", }, text: { en: "This Pokémon also does 120 damage to itself.", }, damage: 200 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card