import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-106", localId: 106, // Card informations name: { en: "Mudsdale", }, hp: 150, type: [ Type.FIGHTING, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/106/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/106/high.png", }, }, evolveFrom: { en: "Mudbray", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Double Impact", }, text: { en: "Flip 2 coins. This attack does 120 damage for each heads.", }, damage: "120×" }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card