import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-116", localId: 116, // Card informations name: { en: "Stonjourner VMAX", }, hp: 330, type: [ Type.FIGHTING, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/116/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/116/high.png", }, }, evolveFrom: { en: "Stonjourner V", }, tags: [ Tag.VMAX, ], attacks: [{ name: { en: "VMAX rule", }, },{ cost: [ Type.FIGHTING ], name: { en: "Stone Gift", }, text: { en: "Attach a Fighting Energy card from your hand to 1 of your Pokémon. If you do, heal 120 damage from that Pokémon.", }, },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Max Rockfall", }, damage: 200 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.RareVMAX, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card