import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-135", localId: 135, // Card informations name: { en: "Corviknight", }, hp: 170, type: [ Type.METAL, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/135/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/135/high.png", }, }, evolveFrom: { en: "Corvisquire", }, tags: [ Tag.STAGE2, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Peck", }, damage: 50 },{ cost: [ Type.METAL, Type.COLORLESS, Type.COLORLESS ], name: { en: "Iron Wings", }, text: { en: "You may discard 2 Energy from this Pokémon. If you do, during your opponent's next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance).", }, damage: 130 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], retreat: 2, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card