import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-14", localId: 14, // Card informations name: { en: "Rillaboom", }, hp: 170, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/14/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/14/high.png", }, }, evolveFrom: { en: "Thwackey", }, tags: [ Tag.STAGE2, ], abilities: [{ id: -1, type: AbilityType.TALENT, name: { en: "Voltage Beat", }, text: { en: "Once during your turn, you may search your deck for up to 2 Grass Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.", } }], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Hammer In", }, damage: 140 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 3, rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card