import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-15", localId: 15, // Card informations name: { en: "Rillaboom", }, hp: 190, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/15/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/15/high.png", }, }, evolveFrom: { en: "Thwackey", }, tags: [ Tag.STAGE2, ], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Drum Roll", }, text: { en: "This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)", }, damage: 90 },{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Drum Beating", }, text: { en: "During your next turn, this Pokémon can't use Drum Beating.", }, damage: 180 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 4, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card