import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-18", localId: 18, // Card informations name: { en: "Dottler", }, hp: 70, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/18/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/18/high.png", }, }, evolveFrom: { en: "Blipbug", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Reflect", }, text: { en: "During your opponent's next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Ram", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card