import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-187", localId: 187, // Card informations name: { en: "Dhelmise V", }, hp: 220, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/187/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/187/high.png", }, }, evolveFrom: {}, tags: [ Tag.V, ], attacks: [{ name: { en: "V rule", }, },{ cost: [ Type.GRASS ], name: { en: "Anchor Anger", }, text: { en: "If any of your Grass Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.", }, damage: "30+" },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Giga Hammer", }, text: { en: "During your next turn, this Pokémon can't use Giga Hammer.", }, damage: 200 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.RareUltra, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card