import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-19", localId: 19, // Card informations name: { en: "Orbeetle", }, hp: 130, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/19/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/19/high.png", }, }, evolveFrom: { en: "Dottler", }, tags: [ Tag.STAGE2, ], abilities: [{ id: -1, type: AbilityType.TALENT, name: { en: "Bug’s Radar", }, text: { en: "Once during your turn, you may look at the top 3 cards of your opponent’s deck and put them back in any order.", } }], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Brainwave", }, text: { en: "This attack does 30 more damage for each Psychic Energy attached to this Pokémon.", }, damage: "90+" }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card