import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-28", localId: 28, // Card informations name: { en: "Salazzle", }, hp: 120, type: [ Type.FIRE, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/28/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/28/high.png", }, }, evolveFrom: { en: "Salandit", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.FIRE ], name: { en: "Searing Flame", }, text: { en: "Your opponent’s Active Pokémon is now Burned.", }, damage: 20 },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Bright Flame", }, text: { en: "Discard 2 Energy from this Pokémon.", }, damage: 120 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card