import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-4", localId: 4, // Card informations name: { en: "Roserade", }, hp: 120, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/4/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/4/high.png", }, }, evolveFrom: { en: "Roselia", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.GRASS ], name: { en: "Paralyze Poison", }, text: { en: "Your opponent’s Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent’s Active Pokémon is also Paralyzed.", }, damage: 30 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Mega Drain", }, text: { en: "Heal 30 damage from this Pokémon.", }, damage: 90 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card