import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-41", localId: 41, // Card informations name: { en: "Cloyster", }, hp: 130, type: [ Type.WATER, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/41/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/41/high.png", }, }, evolveFrom: { en: "Shellder", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Shell Grab", }, text: { en: "Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.", }, damage: 30 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Tidal Wave", }, damage: 100 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], retreat: 2, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card