import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-47", localId: 47, // Card informations name: { en: "Seaking", }, hp: 110, type: [ Type.WATER, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/47/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/47/high.png", }, }, evolveFrom: { en: "Goldeen", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.WATER ], name: { en: "Ripping Horn", }, text: { en: "Flip 3 coins. For each heads, discard an Energy from your opponent’s Active Pokémon.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Pierce", }, damage: 50 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card