import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-6", localId: 6, // Card informations name: { en: "Whimsicott", }, hp: 100, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/6/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/6/high.png", }, }, evolveFrom: { en: "Cottonee", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Cotton Ride", }, text: { en: "Flip a coin. If heads, your opponent shuffles their Active Pokémon and all attached cards into their deck.", }, },{ cost: [ Type.GRASS ], name: { en: "Leaf Step", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card