import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-64", localId: 64, // Card informations name: { en: "Frosmoth", }, hp: 90, type: [ Type.WATER, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/64/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/64/high.png", }, }, evolveFrom: { en: "Snom", }, tags: [ Tag.STAGE1, ], abilities: [{ id: -1, type: AbilityType.TALENT, name: { en: "Ice Dance", }, text: { en: "As often as you like during your turn, you may attach a Water Energy card from your hand to 1 of your Benched Water Pokémon.", } }], attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Aurora Beam", }, damage: 30 }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 2, rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card