import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-7", localId: 7, // Card informations name: { en: "Maractus", }, hp: 110, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/7/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/7/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Zzzt", }, damage: 20 },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Powerful Needles", }, text: { en: "Flip a coin for each Energy attached to this Pokémon. This attack does 60 damage for each heads.", }, damage: "60×" }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card