import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-75", localId: 75, // Card informations name: { en: "Boltund", }, hp: 130, type: [ Type.LIGHTNING, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/75/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/75/high.png", }, }, evolveFrom: { en: "Yamper", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Big Bite", }, text: { en: "During your opponent's next turn, the Defending Pokémon can't retreat.", }, damage: 50 },{ cost: [ Type.LIGHTNING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Fighting Fangs", }, text: { en: "If your opponent’s Active Pokémon is a Pokémon V or Pokémon-GX, this attack does 90 more damage.", }, damage: "90+" }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card