import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-86", localId: 86, // Card informations name: { en: "Wobbuffet V", }, hp: 220, type: [ Type.PSYCHIC, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/86/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/86/high.png", }, }, evolveFrom: {}, tags: [ Tag.V, ], attacks: [{ name: { en: "V rule", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Gritty Comeback", }, text: { en: "Switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon.", }, },{ cost: [ Type.PSYCHIC, Type.PSYCHIC ], name: { en: "Shadow Bind", }, text: { en: "During your opponent's next turn, the Defending Pokémon can't retreat.", }, damage: 70 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], retreat: 3, rarity: Rarity.RareV, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card