import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-23", localId: 23, // Card informations name: { en: "Victini", }, hp: 60, type: [ Type.FIRE, ], dexId: 494, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/23/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/23/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, abilities: [{ id: 308, type: AbilityType.TALENT, name: { en: "Victory Star", }, text: { en: "Once during your turn, after you flip any coins for an attack, you may ignore all effects of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.", } }], attacks: [{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Stored Power", }, text: { en: "Move all Energy attached to this Pokémon to 1 of your Benched Pokémon.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card