import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-8", localId: 8, // Card informations name: { en: "Serperior", }, hp: 130, type: [ Type.GRASS, ], dexId: 497, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/8/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/8/high.png", }, }, evolveFrom: { en: "Servine", }, tags: [ Tag.STAGE2, ], illustrator: { id: 138, name: "hatachu" }, abilities: [{ id: 372, type: AbilityType.TALENT, name: { en: "Royal Heal", }, text: { en: "At any time between turns, heal 10 damage from each of your Pokémon.", } }], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Leaf Tornado", }, text: { en: "Move as many Grass Energy attached to your Pokémon to your other Pokémon in any way you like.", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-20" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card