import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-81", localId: 81, // Card informations name: { en: "Gallade", }, hp: 140, type: [ Type.FIGHTING, ], dexId: 475, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/81/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/81/high.png", }, }, evolveFrom: { en: "Kirlia", }, tags: [ Tag.STAGE2, ], illustrator: { id: 30, name: "Hajime Kusajima" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Nerve Shot", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 30 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Pandemonium Blade", }, text: { en: "Does 20 more damage for each of your Benched Pokémon that has any damage counters on it.", }, damage: 60 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card