import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-86", localId: 86, // Card informations name: { en: "Meloetta", }, hp: 90, type: [ Type.FIGHTING, ], dexId: 648, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/86/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/86/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 3, name: "Mizue" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Magical Dance", }, text: { en: "Heal 30 damage from each of your Benched Pokémon.", }, },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Shooting Star Pirouette", }, text: { en: "Flip a coin until you get tails. This attack does 30 more damage for each heads.", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card