import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-RC1", localId: "RC1", // Card informations name: { en: "Snivy", }, hp: 50, type: [ Type.GRASS, ], dexId: 495, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/RC1/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/RC1/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 38, name: "Eske Yoshinob" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Growth", }, text: { en: "Attach a Grass Energy card from your hand to this Pokémon.", }, },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Razor Leaf", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card