import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-RC2", localId: "RC2", // Card informations name: { en: "Servine", }, hp: 80, type: [ Type.GRASS, ], dexId: 496, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/RC2/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/RC2/high.png", }, }, evolveFrom: { en: "Snivy", }, tags: [ Tag.STAGE1, ], illustrator: { id: 95, name: "kirisAki" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Leaf Blade", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Vine Whip", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card