import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw11-RC3", localId: "RC3", // Card informations name: { en: "Serperior", }, hp: 140, type: [ Type.GRASS, ], dexId: 497, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/RC3/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/RC3/high.png", }, }, evolveFrom: { en: "Servine", }, tags: [ Tag.STAGE2, ], illustrator: { id: 19, name: "Shin Nagasawa" }, abilities: [{ id: 20, type: AbilityType.TALENT, name: { en: "Royal Garden", }, text: { en: "If this Pokémon has any Grass Energy attached to it, this Pokémon has no Retreat Cost.", } }], attacks: [{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Solar Beam", }, damage: 80 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card