import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "bw4-32", localId: 32, // Card informations name: { en: "Vanillish", fr: "Sorboul", }, hp: 80, type: [ Type.WATER, ], dexId: 583, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw4/32/low.png", fr: "https://assets.tcgdex.net/fr/bw/bw4/32/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/bw4/32/high.png", fr: "https://assets.tcgdex.net/fr/bw/bw4/32/high.png", }, }, evolveFrom: { en: "Vanillite", fr: "Sorbébé", }, tags: [ Tag.STAGE1, ], illustrator: { id: 3, name: "Mizue" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Icy Snow", fr: "Verglas", }, damage: 20 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Icy Wind", fr: "Vent Glace", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Asleep.", fr: "Lancez une pièce. Si c'est face, le Pokémon Défenseur est maintenant Endormi.", }, damage: 50 }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Next Destinies", code: "bw4" } } export default card