import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "dv1-1", localId: 1, // Card informations name: { en: "Dratini", fr: "Minidraco", }, hp: 40, type: [ Type.DRAGON, ], dexId: 147, image: { low: { en: "https://assets.tcgdex.net/en/bw/dv1/1/low.png", fr: "https://assets.tcgdex.net/fr/bw/dv1/1/low.png", }, high: { en: "https://assets.tcgdex.net/en/bw/dv1/1/high.png", fr: "https://assets.tcgdex.net/fr/bw/dv1/1/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, attacks: [{ cost: [ Type.GRASS, Type.LIGHTNING ], name: { en: "Wrap", fr: "Ligotage", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", fr: "Lancez une pièce. Si c'est face, le Pokémon Défenseur est maintenant Paralysé.", }, damage: 20 }], weaknesses: [{ type: Type.DRAGON, value: "×2" }], retreat: 1, rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Dragon Vault", code: "dv1" } } export default card