import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-19", localId: 19, // Card informations name: { en: "Kingdra", }, hp: 120, type: [ Type.WATER, ], dexId: 230, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/19/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/19/high.png", }, }, evolveFrom: { en: "Seadra", }, tags: [ Tag.STAGE2, ], illustrator: { id: 32, name: "Atsuko Nishida" }, abilities: [{ id: 915, type: AbilityType.POKEPOWER, name: { en: "Water Cyclone", }, text: { en: "As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.WATER, Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rapids", }, text: { en: "Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.", }, damage: 50 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card