import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-56", localId: 56, // Card informations name: { en: "Pupitar", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 247, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/56/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/56/high.png", }, }, evolveFrom: { en: "Larvitar", }, tags: [ Tag.STAGE1, ], illustrator: { id: 23, name: "Naoyo Kimura" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Thrash", }, text: { en: "Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Pupitar does 10 damage to itself.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card