import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-57", localId: 57, // Card informations name: { en: "Scyther", }, hp: 60, type: [ Type.GRASS, ], dexId: 123, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/57/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/57/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 55, name: "Hisao Nakamura" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Quick Turn", }, text: { en: "Flip 2 coins. This attack does 10 damage times the number of heads.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Cross-Cut", }, text: { en: "If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card