import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-62", localId: 62, // Card informations name: { en: "Spinarak", }, hp: 50, type: [ Type.GRASS, ], dexId: 167, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/62/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/62/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 103, name: "Masako Yamashita" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Gnaw", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Gooey Thread", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card