import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-81", localId: 81, // Card informations name: { en: "Hitmonchan", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 107, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/81/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/81/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Rush", }, text: { en: "Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn.", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Smash Punch", }, text: { en: "Flip a coin. If tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card