import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-86", localId: 86, // Card informations name: { en: "Houndour", }, hp: 50, type: [ Type.FIRE, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/86/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/86/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Singe", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Burned.", }, },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Flare", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card