import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard2-H6", localId: "H6", // Card informations name: { en: "Blissey", }, hp: 120, type: [ Type.COLORLESS, ], dexId: 242, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/H6/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/H6/high.png", }, }, evolveFrom: { en: "Chansey", }, tags: [ Tag.STAGE1, ], illustrator: { id: 23, name: "Naoyo Kimura" }, abilities: [{ id: 800, type: AbilityType.POKEPOWER, name: { en: "Happy Healing", }, text: { en: "Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Smash Bomber", }, text: { en: "Flip a coin. If tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card