import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard3-10", localId: 10, // Card informations name: { en: "Gengar", }, hp: 100, type: [ Type.PSYCHIC, ], dexId: 94, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/10/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/10/high.png", }, }, evolveFrom: { en: "Haunter", }, tags: [ Tag.STAGE2, ], illustrator: { id: 25, name: "Kyoko Umemoto" }, abilities: [{ id: 1017, type: AbilityType.POKEPOWER, name: { en: "Manipulate", }, text: { en: "When you play Gengar from your hand to evolve your Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your discard pile onto your bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokémon.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.PSYCHIC, Type.COLORLESS, Type.COLORLESS ], name: { en: "Hydrokinesis", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.", }, damage: 40 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card