import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ecard3-31", localId: 31, // Card informations name: { en: "Steelix", }, hp: 100, type: [ Type.METAL, ], dexId: 208, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard3/31/low.png", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard3/31/high.png", }, }, evolveFrom: { en: "Onix", }, tags: [ Tag.STAGE1, ], illustrator: { id: 74, name: "Hikaru Koike" }, abilities: [{ id: 463, type: AbilityType.POKEBODY, name: { en: "Rare Metal", }, text: { en: "All basic Energy cards attached to Steelix provide Metal Energy instead of their usual types.", } }], attacks: [{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Squeeze", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Paralyzed.", }, damage: 20 },{ cost: [ Type.METAL, Type.METAL, Type.METAL, Type.COLORLESS ], name: { en: "Metal Tail", }, text: { en: "Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Skyridge", code: "ecard3" } } export default card